3D Application Developer Intern Resume Oliver Gonzalez 3D Application Developer Intern (608) 555-1842 oliver.gonzalez@example.com linkedin.com/example/olivergonzalez Madison, WI 53703 STRENGTHS Interactive Prototyping Built a Unity anatomy prototype with guided modules and clear interactions. Faculty reviews helped refine each practical choice. Quality Assurance Created runtime and behavioral tests for lab projects. Reproducible notes made difficult defects easier for peers to discuss. Asset Organization Maintained model metadata and Maya exports across projects. Consistent naming gave teammates a steadier starting point. Technical Communication Turned build findings into Word and PowerPoint updates. Clear visuals helped audiences follow constraints and next steps. Collaborative Learning Shared project findings with faculty and student groups. Questions from each review improved later prototype decisions. SKILLS Unity Unreal Engine 3D graphics 3D mathematics C# scripting C++ programming Software testing Unit testing Runtime testing Behavioral testing Test automation VR development AR development Asset management Technical documentation LANGUAGES English Native 40 Spanish Proficient 30 MY CAREER 1 Years 3D Application Development Student at Capstone Project (9 Months) Interactive Media Research Assistant at University Research Lab (3 Months) SUMMARY Computer Science student preparing for a 3D application development internship through hands on work with Unity, Unreal Engine , C#, C++, scripting, 3D mathematics, and interactive visualization. Academic projects include a Unity anatomy prototype with six navigable modules, supervised Unreal Engine work for augmented reality research, Autodesk Maya asset preparation, and PC based development environment configuration. Unit, runtime, and behavioral testing experience includes writing test cases, reproducing defects, documenting technical constraints , and recording practical workarounds. Comfortable organizing digital assets, supporting versioned builds, evaluating virtual reality and augmented reality approaches, and presenting findings through PowerPoint, Word, and Excel. Brings careful follow through with written and verbal direction, curiosity about medical education applications, and a collaborative approach to building clear, reliable interactive experiences. EDUCATION Bachelor's Degree in Computer Science University of Wisconsin Madison GPA: 0 2027 Madison, Wisconsin Coursework: 3D mathematics, interactive media, software testing, computer graphics TECHNICAL SKILLS Real Time Engines: Unity, Unreal Engine, Omniverse 3D Modeling: Autodesk Maya, 3ds Max, Pixyz Programming Languages: C#, C++, scripting Development Environments: Visual Studio, Rider, Windows Graphics Mathematics: 3D mathematics, 3D graphics, coordinate systems Extended Reality: Virtual reality, augmented reality, interactive visualization Quality Assurance Testing: Unit testing, runtime testing, behavioral testing Test Automation: Test automation, scripted testing, regression testing Digital Asset Management: Asset metadata, file compatibility, version organization Content Management: Content management systems, asset libraries, approved versions Office Applications: Microsoft Outlook, PowerPoint, Word, Excel Documentation: Defect reports, technical constraints, known issues Hardware Configuration: PC hardware, development environments, test environments Medical Visualization: Anatomy visualization, surgeon education, medical technology Visual Content Workflows: Art workflows, product visualization, marketing content SKILLS Unity Unreal Engine 3D graphics 3D mathematics C# scripting C++ programming Software testing Unit testing Runtime testing Behavioral testing Test automation VR development AR development Asset management Technical documentation EXPERIENCE 3D Application Development Student Capstone Project January 2026 - Present Madison, Wisconsin Support a supervised academic capstone focused on interactive anatomy visualization, Unity development, asset workflows, testing, documentation, and medical education use cases. Work spans implementation, quality assurance , PC environment setup, technical evaluation, and demonstrations for faculty and student audiences. Built Unity anatomy modules with C# and 3D mathematics for guided interactive exploration. Prepared Autodesk Maya assets with documented scale, materials, naming, and organization standards. Designed unit, runtime, and behavioral tests, recording defects, constraints, and practical workarounds. Configured Visual Studio test environments across two PC hardware configurations for lab validation. Compared VR and desktop interaction approaches, presenting usability findings and technical limitations. Created PowerPoint demonstrations and Word documentation for faculty reviews and medical education concepts. Interactive Media Research Assistant University Research Lab September 2025 - December 2025 Madison, Wisconsin Contributed under faculty supervision to augmented reality visualization research using Unreal Engine, Autodesk Maya, structured asset management, repeatable testing, and documented performance analysis. Supported laboratory demonstrations, research meetings, prototype decisions, and clear communication of technical findings. Developed Unreal Engine AR prototypes with scripted interactions for supervised laboratory demonstrations. Maintained metadata for 40 plus 3D models, checking compatibility and approved asset versions. Created runtime tests covering navigation, visibility, and input behavior for research prototypes. Logged reproducible issues with environment details, helping faculty review technical constraints . Compared asset settings on lab PCs, documenting findings that guided subsequent prototype builds. Cleaned Maya meshes and export settings using consistent scale and coordinate conventions. Summarized builds, tests, limitations, and recommendations in Excel and PowerPoint . PROJECTS Interactive Anatomy Visualization 2026 Created a supervised Unity prototype that presents anatomy content through guided interaction, structured asset organization, C# scripting, 3D mathematics, and documented quality assurance evidence. The work connects technical clarity with medical education needs. Augmented Reality Research Prototype 2025 Supported a faculty research study through Unreal Engine scenes, scripted interactions, Maya asset preparation, runtime testing, and clear issue records. Findings gave research discussions a practical basis for choosing subsequent prototype settings. LEADERSHIP & AWARDS Dean's List, University of Wisconsin Madison, 2025 Undergraduate Interactive Media Showcase Finalist, 2026 Peer Mentor, Computing Student Success Program, 2026 CERTIFICATIONS Unity Essentials Pathway, Unity Learn 2026 Microsoft Learn, Visual Studio and C Sharp Fundamentals 2026 PROFESSIONAL AFFILIATIONS Member, Campus XR Project Group Participant, University of Wisconsin Madison Interactive Media Community LANGUAGES English (Native) Spanish (Proficient) ADDITIONAL INFORMATION Work Status : Authorized to work in United States. No sponsorship required. ADDITIONAL INFORMATION Work Status : Authorized to work in United States. No sponsorship required. REFERENCES AVAILABLE ON REQUEST
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