Technical Artist Intern Resume Nylah Page Technical Artist Intern (407) 555-6412 nylah.page@example.com linkedin.com/example/nylahpage Orlando, FL 32816 STRENGTHS Asset Preparation Structured naming, mesh optimization, and import notes kept student libraries easier to review and reuse during capstone work. Visual Quality Material and shader checks across anatomical assets improved consistency, a detail faculty reviewers noticed during presentations. Technical Research Plugin and SDK comparisons captured setup steps and limitations, giving peers a clearer starting point. Workflow Testing Checklist based testing exposed interaction and loading issues early, then documented corrections for later builds. Collaborative Learning Peer presentations turned complex workflow choices into practical discussions, and classmates sought help with asset organization. SKILLS Unity Unreal Engine Autodesk Maya CAD Visual Studio Python Scripting 3D Graphics Materials and Textures Shaders Asset Optimization VR and AR Software Testing Automation 3D Mathematics Generative AI LANGUAGES English Native 40 Spanish Intermediate 20 MY CAREER 0 Months SUMMARY Computer Science senior pursuing technical artist internship work in medical visualization , with supervised projects spanning real time 3D graphics, Unity, Unreal Engine, CAD, Autodesk Maya, scripting, and interactive application development. Built anatomical and product visualization prototypes with materials , textures, shaders, optimized assets, structured libraries, and repeatable content workflows. Evaluated plugins and software development kits , documented findings, and supported iterative implementation through testing and faculty review. Applied Python, Visual Studio, 3D mathematics, and responsible generative AI workflows for asset preparation and image ideation. Familiar with VR, AR, simulation, virtual environments, content management systems , Microsoft Office, written requirements, and cross functional presentation. Brings practical preparation for supervised technical art production and medical education visualization. EDUCATION Bachelor's Degree in Computer Science University of Central Florida GPA: 4.0 2027 Orlando, FL Coursework: 3D Graphics, Software Testing, Computer Programming, 3D Mathematics TECHNICAL SKILLS Real Time Engines: Unity, Unreal Engine, Unity Editor 3D Modeling: Autodesk Maya, CAD, 3ds Max Rendering Materials: Materials, Textures, Shaders Asset Management: Asset Libraries, Mesh Optimization, Naming Standards Programming Tools: Python, Visual Studio, Editor Scripting Immersive Media: Virtual Reality, Augmented Reality, Simulation Technical Art Math: 3D Mathematics, Scale Validation, Spatial Alignment Testing Practices: Software Testing, Defect Logging, Checklist Testing AI Content Workflows: Generative AI, Image Ideation, 3D Asset Ideation Development Platforms: Omniverse, Rider, Pixyz Office Applications: Microsoft Outlook, PowerPoint, Word, Excel Content Systems: Content Management Systems, Digital Asset Libraries, Repository Management SKILLS Unity Unreal Engine Autodesk Maya CAD Visual Studio Python Scripting 3D Graphics Materials and Textures Shaders Asset Optimization VR and AR Software Testing Automation 3D Mathematics Generative AI EXPERIENCE Technical Artist Intern, Real Time Medical Visualization University Project August 2026 to Present Orlando, FL Supervised capstone work covering Unity medical visualization, anatomical modeling, product assets, content pipelines , scripting, testing, and technical presentation. Supported faculty review through documented decisions and repeatable production workflows. Built Unity anatomical scene with medical product assets for interactive student learning. Created Maya materials, textures , and shaders across 42 assets, improving visual consistency. Organized models and optimized meshes, producing documented imports for repeatable content workflows. Aligned CAD references with 3D mathematics , validating component scale and placement through checks. Developed Python editor utilities for asset preparation, reducing repetitive manual setup work. Tested scene interactions against faculty checklist, logged defects, and presented iteration results. Technical Artist Intern, Immersive Visualization Research University Research Lab January 2026 to July 2026 Orlando, FL Supervised research assignment comparing desktop, VR, and AR oriented visualization through Unreal Engine scenes, Maya assets, plugin reviews, testing, and documented recommendations. Presented findings for educational spatial communication and interactive prototype development. Developed Unreal Engine scene comparing desktop, VR , and AR visualization for education. Reviewed plugins and SDK documentation, recording compatibility findings and implementation recommendations. Produced Maya environment assets with Unreal materials and textures for real time scenes. Maintained repositories of models, textures, scenes, and test notes across prototype builds. Tested navigation and asset loading, logging reproducible issues and verifying corrections. Presented workflow tradeoffs and limitations to a 20 person faculty and student audience. Technical Artist Intern, AI Assisted 3D Content Pipeline Student Lab August 2025 to December 2025 Orlando, FL Supervised pipeline exercise covering generative AI ideation, Maya asset review, Visual Studio automation , Unity preparation, testing, documentation, and approval workflows. Focused on responsible human review and practical asset management. Built supervised pipeline using generative AI for image concepts and 3D ideation. Compared generated references with Maya assets using geometry and editability review criteria. Created Visual Studio scripts that renamed, validated, and organized files before Unity import. Tested materials and textures, correcting asset organization issues before final submission. Prepared workflow guide covering generation, review, refinement, testing, and approval steps. Demonstrated pipeline decisions to peers and faculty, clarifying appropriate human review points. PROJECTS Interactive Anatomy Learning Scene 2026 Created a Unity learning scene with anatomical structures, a medical product, CAD reference geometry, Maya materials, textures, shaders, and documented asset imports. VR and AR Visualization Comparison 2026 Compared desktop, VR, and AR oriented Unreal Engine prototypes, documenting plugin findings, SDK setup steps, testing results, and workflow tradeoffs. LEADERSHIP & AWARDS Dean's List, University of Central Florida, 2025 Undergraduate Project Showcase Honorable Mention, 2026 Academic Achievement Award, 2026 CERTIFICATIONS Unity Essentials Pathway, Unity Learn 2026 Autodesk Maya Foundations, Coursera 2026 PROFESSIONAL AFFILIATIONS Student Game Development Association, Technical Art Project Member, 2025 to 2026 Undergraduate Visualization Peer Study Group Coordinator, 2026 LANGUAGES English (Native) Spanish (Intermediate) ADDITIONAL INFORMATION Work Status : Authorized to work in United States. No sponsorship required. ADDITIONAL INFORMATION Work Status : Authorized to work in United States. No sponsorship required. REFERENCES AVAILABLE ON REQUEST
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